I still have a LOT to cover in the Stencylpedia, which will certainly keep me busy for weeks, especially with Global Game Jam happening next week. Even now, I’m working on Stencyl 2.2, with 3.0 just around the corner it’s all a little stressful for a first time user! There are also a ton of video tutorials online but a lot of the things they mention are from older versions of Stencyl, which seems to be in a constant stage of evolution. Part 2 of a weekly Game School walkthrough tutorial series looking at Stencyl 2D game making software for the PC and Mac (find it here. So far I haven’t really been stumped by anything, but can’t imagine digesting everything I’ve learned and making a game out of it just yet. Once you open up Stencyl, you will be presented with the Welcome Center screen, which is the default opening screen. In the CRash Course 2 Tutorial it states that all the files are supplied. I currently look in Stencyl->Data-> Behavior Icons. Upload a screenshot to the assignment below the video. Watch the video and make your own mountain. I cannot find this image, my Stencyl is up to date. The Terrain Editor in Studio is actually a fairly powerful tool to create great outdoor levels. Here the examples are occasionally vague and frustrating. I have started Crash Course 2 and in Part 2 it says to import an image of the ship. Thankfully, there was consistently a set of helpful users in the comments section below every page pointing out the mistakes, along with how to fix these issues.įrom there on in Stencylpedia goes from step by step tutorials to a more descriptive approach of Stencyl’s various areas. It felt a little amateur, considering this was their official tutorial set. This was more interesting than the first lesson but and occasionally over my head, especially considering the amount of typos and mistakes in the explanations. In the second Crash Course, they cover more complex behavior systems. Step 2: Create Your HTML and CSS Files The game will be built with these files. Step 1: Make Your Video Game Storyboard Make sure to ask for the worksheet and watch the video below. Small victories, but very cool nonetheless.Ī small victory! Stencyl’s programming is Flash-based, but it can actually export to iOS, Android, HTML5, and all that goodness which I don’t actually understand but I’ve been told is important. Lets check out my HTML Game: Download the game: Sonic Game The video below explains how the game works. In less than an hour I had a very simplistic, one-screen Mario clone. The first tutorial is very easy, providing you with all the required assets (character models, sound effects, background music, tileset, background image), and walking you through very simple “Events”, which are Stencyl’s equivalent of coding. Stencylpedia begins with two “crash courses”, which basically have you creating two games in about an hour or so each. It’s all beautifully presented and, with a bit of work, could be your one stop shop for Stencyl quandaries… or at least it should be. It is divided into eight broad categories, along with further How-Tos, Troubleshootings and Mobile-specific tutorials. You’re not just being hyperlinked from one random entry to another (though Stencylpedia welcomes you to do this). Somewhat better than a standard wiki in fact, since the whole thing is presented in a potentially linear “book” style. Stencylpedia is a small Wiki-esque collection of the various functions within Stencyl. The downside, however, has been the inconsistent documentation. Each one has the same heading, just +1 from the previous page (i.e. how long is it theres no table on contents, espicially if you leave and return, you have to go thru every page again. This is my first post on Reddit - so I hope that I've not broken any rules or regulations.Some very rudimentary Stencyl “events” for basic 4-way movement. Stencyl Ask a Question crash course 2 Pages: 1. I've also included in the sidebar links the facility to download the full source and project files as a ZIP - these are, of course, free to use as is or modified and to share with others. This is the link to the playlist on YouTubeīy using the sidebar links, you can jump through the playlist if you find that I'm going too slow for you or if you want to jump back to refresh something that was dealt with earlier. It starts at the very beginning and ends up with the completed Alien Shootout game. It is aimed at the complete novice and, after spending almost 40 years as a commercial programmer, I was curious to see how far the industry had advanced from the Fortran that I started off with back in the late 60s.Īfter completing the Stencyl Crash Course 2 online tutorial I realised that it was a bit confusing so decided to break it down into easier to handle blocks and came up with this series of 17 Youtube Tutorials. Stencyl is a 2D Game Development Programming Language that I came across recently.
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